Using PhoneGap to Access Native iPad APIs

I’m working on a project that required an iPad “application”, which we ended up writing as an HTML site that is accessed in Safari.  Later, that same app had a requirement to access the camera roll on an iPad.  Thanks to Chris Rudy here at IK for introducing us to PhoneGap – a way to wrap your HTML web page(s) in a framework that is then compiled into a native application for the OS you’re targeting (iPad, Android, WinPhone7, etc).  Chris blogged about it here and here.

Unexpected Error

The PhoneGap framework exposes a handful of APIs to access the native hardware on the device (such as camera, accelerometer, compass, contacts, etc).  This all sounded great.  I sat down to write the code, following the examples in the API docs.  I could access the camera roll no problem – the user is shown the photos, they choose one, and you wake up in an event handler in your code.  Next I would try to post that image to a simple REST API running on my Windows machine. No matter what I did, I would get an “Unexpected Error” from the post.  I tried the PhoneGap FileTransfer API and then some more low level AJAX post methods.  All resulted in errors.

I let the code sit for a week until the next RECESS, when I dug a little deeper.  I finally found that I was running into a KNOWN BUG in the Camera API, and that it was fixed and released THAT DAY.  So now with PhoneGap version 1.6.1, the Camera.getPicture( ) method will properly return the BYTES of the image chosen from the camera roll instead of the URL to the local file.  These base64-encoded bytes are obviously what I want to post to my web server.  The code as posted everywhere around the web now works fine (notice I gave up on the FileTransfer object and just post the bytes using AJAX):

function browseCameraRoll() 
{ onPhotoLoadSuccess, onFail,
		quality: 50,
		destinationType: Camera.DestinationType.DATA_URL,
		sourceType: Camera.PictureSourceType.PHOTOLIBRARY,
		encodingType: Camera.EncodingType.PNG,
		} );

function onPhotoLoadSuccess( imageData )
	var url = '';
	var params = { base64Image: imageData };

		   type: "POST",
		   url: url,
		   data: params,
		   success: function (returndata) 
			//alert( 'back from POST: ' + returndata.Status ); 
			grayscaleImage.src = "data:image/png;base64," + returndata.GrayscaleVersion
		   }} );

File Access APIs

Today I continued by learning the file access APIs.  I simply want to write a configuration file in isolated storage the first time the application runs, and then read it on each subsequent startup.  This is super simple, and from what I can tell, does not even require using PhoneGap.  The HTML5 File System APIs can be used to read and write files, create directories, etc. Here is a good write-up on the available APIs.  I thought since the FileWriter and FileReader objects are listed in Cordova’s PhoneGap API documentation, that I was getting an instance of the file through the HTML5 APIs, and then using PhoneGap APIs to read and write the file.  This doesn’t seem to be the case.  FileWriter and FileReader are HTML5 APIs.  Still a bit confused on why Cordova claims them as theirs (assuming just for the convenience of having all the docs in one place).

In any case, file access was a piece of cake – just followed the example here.



How to use PhoneGap API + iOS, Android

Last blog post I showed how to use PhoneGap’s API with Windows Phone 7. For this blog post, I will use the same web files (HTML and Javascript files) and create an iOS and Android application.

How to setup dev environment?
First thing to get started is visit PhoneGap’s website where they have instructions on how to setup your environment to create an iOS and Android app with PhoneGap. Just select your platform and the instructions will update update on the page for that environment.

After you have your iOS and Android environment setup using Xcode and Eclipse, copy the web files into the “www” folder for each project. Below is a screen shot of the project navigator or package explorer inside Xcode and Eclipse.

Package Explorer in Eclipse for Android Project Navigator in Xcode for iOS

Since I’m reusing the web files, all the code is exactly the same across the Android, iOS and Windows Phone 7 app. So, I’ll just show a few of the pages/screens in the iPhone simulator and Android simulator.

Device Screen (Android) Device Screen (iPhone)
Notification Screen (Android) Notification Screen (iPhone)

Click here to download the iOS example project.
Click here to download the Android example project.

How to use PhoneGap API + WP7

How to get started?

In my previous blog posts I’ve shown how to use PhoneGap with Xcode and Eclipse in targeting iOS and Android platforms. For this blog post, I will show how to use the PhoneGap API with Visual Studio and the Windows Phone 7 emulator as your development environment.

For this sample project, we will also be using JQuery and JQuery Mobile UI.

Now to get started, PhoneGap has documentation on what tools to download and what steps to follow. After you have your development environment setup, you can look over PhoneGap’s API documentation. The API is not to cumbersome and is straight-forward in following for each of the different device hardware. Most of the API involvrs javascript callbacks as I will show below in example code.

For this blog post, I will discuss how to use the following:
1. Device
2. Accelerometer
3. Camera
4. Geolocation
5. Notification

Most of the API methods and objects will exist on most of the major platforms (iOS, Android, WP7). However, some things will be specific on some platforms. Android and WP7 has a search and back button but iOS doesn’t. The menu button only exists on Android. In general, you should be able to use the PhoneGap universally on all platforms. But its good practice to test and run on each device to make sure it works they way you expect.

The sample project was developed fully in Visual Studio and tested with the Windows Phone 7 emulator. The 5 device hardware features that I will interact with using the PhoneGap API is shown on their own phone screen. The examples are very simple to explain how to use the PhoneGap API.

Below is a screen shot of the sample project’s Solution Explorer in Visual Studio. Notice the “www” folder. This folder is created with the PhoneGap project template and where all your web files (HTML, CSS, JavaScript, etc) exist.

Solution Explorer

Before we dive into the API code for each phone screen, I want to mention when using the PhoneGap API you should place your javascript code inside the javascript event OnDeviceReady. If you place your javascript code that calls the PhoneGap API in here, you can guarantee the device is loaded and ready to interact with. Below is the code included in the index.html file.

        <script type="text/javascript">

        document.addEventListener("deviceready", onDeviceReady, false);

        // once the device ready event fires, you can safely do your thing! 
        function onDeviceReady() 


Now lets dive into example code.

Device – Gather device specific information

The HTML and jQuery Mobile UI for the Device screen.

    <div id="home" data-role="page">
        <div data-role="header">
            <a href="#accelerometerpage" data-icon="add">Next</a>
        <div data-role="content">
            PhoneGap Device API
            <!--<a href="#newpage" data-role="button">Second Page</a>
            <p id="devicename"></p>
            <p id="devicephonegap"></p>
            <p id="deviceplatform"></p>
            <p id="deviceuuid"></p>
            <p id="deviceversion"></p>

The jquery code inside onDeviceReady. The device object is from PhoneGap’s API and its value is added to the innerthtml for each #device element.

        <script type="text/javascript">

        document.addEventListener("deviceready", onDeviceReady, false);

        // once the device ready event fires, you can safely do your thing!
        function onDeviceReady() 
            console.log("onDeviceReady. You should see this message in Visual Studio's output window.");


The HTML and jQuery Mobile UI for the Accelerometer screen.

      <div id="accelerometerpage" data-role="page">
        <div data-role="header">
            <a href="#home" data-icon="back">Back</a>
            <a id="camerabutton" href="#camerapage" data-icon="add">Next</a>
        <div data-role="content">
            PhoneGap Accelerometer API
            <p id="aX"></p>
            <p id="aY"></p>
            <p id="aZ"></p>
            <p id="aTime"></p>

The jquery code inside onDeviceReady. The navigator object is from PhoneGap’s API. Here the navigator object calls the watchAcceleration method where the first input is the success callback method, the second parameter is the error callback method and the third parameter is the frequency in millisections the success callback method will fire.

var watchId = navigator.accelerometer.watchAcceleration(onAccelSuccess, onError, { frequency: 1000 });

        function onAccelSuccess(a) {
        function onError() {
            // TODO: write error logic

The HTML and jQuery Mobile UI for the Camera screen. Here we will write to the imageuri the fileURI of the image we capture. It will write out the location and filename of the image.

      <div id="camerapage" data-role="page">
        <div data-role="header">
            <a href="#accelerometerpage" data-icon="back">Back</a>
            <a href="#geolocationpage" data-icon="add">Next</a>
        <div data-role="content">
            PhoneGap Camera API
            <p id="imageuri"></p>

The jquery code inside onDeviceReady. The navigator object calls camera then the getPicture method. The input parameters are similar to the Accelerometer except the third parameter where we define inline the quality, destinationType and Camera.DestinationType.FILE_URI. The file_uri that is returned in the success callback method will be added to the innerhtml at imageuri., onError, { quality: 50, destinationType: Camera.DestinationType.FILE_URI });

        function onCameraSuccess(fileUri) {

The HTML and jQuery Mobile UI for the Geolocation screen. Similar to the Accelerometer screen, we will write the lat/lon values to the innerhtml.

      <div id="geolocationpage" data-role="page">
        <div data-role="header">
            <a href="#camerapage" data-icon="back">Back</a>
            <a href="#notificationpage" data-icon="add">Next</a>
        <div data-role="content">
            PhoneGap Geolocation API
            <p id="lat"></p>
            <p id="lon"></p>

The jquery code inside onDeviceReady. Here we’re calling the watchPosition of geolocation object and on the success callback method retrieving the lat and lon values.

navigator.geolocation.watchPosition(onGeolocationSuccess, onError, { frequency: 1000 });

        function onGeolocationSuccess(p) {

The HTML and jQuery Mobile UI for the Geolocation screen. Here we created an anchor tag that will look like a mobile button that will display a PhoneGap notification alert.

      <div id="notificationpage" data-role="page">
        <div data-role="header">
            <a href="#geolocationpage" data-icon="back">Back</a>
            <a href="#storagepage" data-icon="add">Next</a>
        <div data-role="content">
            PhoneGap Notification API
            <a id="notificationbutton" href="" data-role="button">Click Me!</a>

The jquery code inside onDeviceReady. Here we use jquery to create a handler for notificationbutton that will call PhoneGap’s API object navigator.notification.alert. When the success callback method is reached it will update the innerhtml text of the button to Clicked.

            $('#notificationbutton').click( function() {
                navigator.notification.alert("You clicked me!", onNotificationSuccess, "Click", "Ok");

        function onNotificationSuccess()

I hope this helps in getting started with PhoneGap’s API. There is a lot more that can be discussed.

Here is the code for the sample project.

How to use PhoneGap to port quickly your web app to a native iOS and Android device

This blog post will show how to take a web site written only in HTML5, CSS3 and JavaScript and quickly develop an iOS and Android mobile application. In order to do this, I will use Adobe PhoneGap, a mobile web frame to build cross-platform mobile applications. As mentioned in my previous blog post, PhoneGap is an HTML5 app platform that allows you to author native applications with web technologies. Even though my blog post will only show how to develop an iOS and Android application, PhoneGap also supports developing BlackBerry, webOS, Windows Phone 7, Palm devices, etc. In a nutshell, you’ll be using a PhoneGap wrapper that contains your web-based HTML, CSS and JavaScript code. Also, you will gain access to many of the device’s native features such as the compass, camera, the contacts list, accelerometer, etc.

PhoneGap introduced last year PhoneGap Build which offers a cloud-based service that takes your app written in HTML5, CSSe and Javascript and sends you back app-store ready apps for iOS, Android, Palm, Symbian and the other mobile platforms. Check out pricing and other details on their web site.

Below is a general process involved in getting setup using PhoneGap and developing an application:

1. PhoneGap has a great Getting Started tutorial for all the mobile platforms. Download the PhoneGap tools and the specific set of tools for the platforms you’re working with. For example, download Xcode and iOS SDK if you plan on porting your web site to an iOS application. Download the Android SDK and Eclipse if you plan on making an Android application.

2. Install all the platform tools and PhoneGap to your existing environment.

3. Start developing your web application and test with a web browser of your choice. I normally use Visual Studio to write my web application and test it using Safari, Chrome or any webkit supported browser. Since these are the types of browsers on smartphones. I would take advantage of Visual Studio’s IDE in debugging my javascript code or Web Inspector in Safari or the dev tools found in FireFox or Chrome.

4. Once you’re ready to port it to a mobile application, you will put all your web files within the www folder. For Xcode, all you need to do is create a new project using the PhoneGap template. Once the project is created, immediately compile the project. Once the project is done building, a www folder will be created in your project folder. Add the www folder into the project navigator. This is where you will house all your web files (HTML5, CSS3 and Javascript files). Run your project and you should see your web page displayed in the iPhone or iPad simulator.

5. For Android, install Android SDK, Eclipse and then the Android plug-in for Eclipse. Create an Android project in Eclipse and follow these steps to modify the project to support PhoneGap. Then run the project and select an Android Virtual Device (AVD) to use as the emulator to display your application.

6. Steps 4 and 5 can be done for you using PhoneGap Build. Just upload your web application files using their Cloud service and they will send you back app-store ready packaged files for the mobile platforms they support.

7. A noteworthy caveat is you will have to tweak some of your web language code depending on which mobile platform you choose. Not all mobile devices are similar in hardware but PhoneGap does an excellent job in pointing out issues through their API Docs section on their web site.

For step 5, here are some links to great tutorials on how to Get Started in developing for Android:
1. Getting Started With Android Development Using Eclipse
2. Getting Started with Android on a Mac
3. Running Android SDK Examples Using Eclipse

So below is a web page example written only in HTML5, CSS3 and Javascript. The HTML consists of an input element and a button. Using JavaScript, it dynamically shows in an unordered list the input values you submit. If you click any of the list items in the unordered list, it will make a call using the Twitter Search API and return the latest tweet with that keyword as an input parameter.

HTML elements:

- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
	<div id="main">
        <h1>Search Twitter</h1>
        <form id="foodForm">
            <input type="text" id="foodName" placeholder="keyword" />
            <button id="submitFood">Tell Us!</button><br>
        <ul id="foodList">

JavaScript code event handler when DOM is loaded:

- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
    document.addEventListener("DOMContentLoaded", function () {
            //navigator.notification.alert("I think today will be a great day.", function() {}, "Great Day");
            // uncomment below code to clear items in LocalStorage
            // <ul> instance variable
            var foodList = document.getElementById('foodList');
            // textbox instance variable
            var foodField = document.getElementById('foodName');

            // length of food items in localStorage
            var l = window.localStorage.length;
            var i = 0;
            var storedFoodName;

            // add food item to <li> child
            function addNewFoodItem(foodName) {
                var newFoodItem = document.createElement('li');
                newFoodItem.innerHTML = foodName;

            // loops through localStorage for food items and calls addNewFoodItem function
            for (i; i < l; i++) {
                storedFoodName = window.localStorage.key(i);
                if (storedFoodName.match(/^food[.]/))

Javascript code that gets handled when the button is clicked:

document.getElementById('foodForm').addEventListener('submit', function (evt) {
                var newFood = foodField.value;

                // creates a foodKey value with food.[length]
                var foodKey = "food." + (window.localStorage.length + 1);
                // calls addNewFoodItem function
                // saves foodKey and input food to localStorage
                window.localStorage.setItem(foodKey, newFood);

                // clears foodFied variable
                foodField.value = "";
                return false;

            }, false);

Javascript code that calls the Twitter Search API remote service using the XMLHttpRequest object and parses the JSON data returned. It displays the latest tweet in a notification alert after you click on the ListItem in the unordered list.

// callback function to get the latest tweet
        function getLatestResult(JSONstring) {
            var twitterPayload = JSON.parse(JSONstring);
            var latestResult = twitterPayload.results[0];

            return latestResult;

        // performs a get request for url
        // passes the response text to callback
        function getXHR(url, callback) {
            var req = new XMLHttpRequest();
            req.onreadystatechange = function () {
                if (this.readyState == 4) {
                    if (this.status == 200 || this.status == 0) {
                    } else {
                        console.log('something went wrong');
  'GET', url, true);

        // event handler for the clicks on <li> elements using event delegation to catch all of these events.
        // We listen on the document element, and then, if the target of the event matches one of our list items, 
        // fires the event handler
        document.addEventListener("click", function (evt) {
            if ( == 'LI') {
                // gets the selected <li> element
                var foodSubject =;
                var foodSearch = encodeURIComponent(foodSubject);
                // generates twitterURL for Twitter Search API
                var twitterUrl = '' + foodSearch;

                // calls getXHR function to get latest tweet of selected <li> element 
                // then calls callback function to pop-up an alert msg with latest tweet
                getXHR(twitterUrl, function (response) {
                    var latestTweet = getLatestResult(response);
                    var msg = 'Latest Tweet about ' + foodSubject + ' from ' + latestTweet.from_user + ': ' + latestTweet.text;
                    //navigator.notification.alert("PhoneGap is working")

        }, false);

Project Navigator in Xcode

Project Navigator in Xcode for PhoneGap project

iPhone Simulator of Search Twitter

iPhone emulator of PhoneGap application

Project Explorer in Eclipse

Project Explorer of Android project in Eclipse. Notice the /assets/www folder and /libs folder with PhoneGap related web files

Android Virtual Device

Android Virtual Device running the web page

PhoneGap is good at helping developers leverage their experience at building web applications using web standards, HTML, CSS and JavaScript. If you know web standards, you’ll experience few problems while working with PhoneGap. All you need to learn is how to use the PhoneGap API. Once you become familiar with the PhoneGap API, you can quickly take advantage of accessing the device’s camera, pull up the contacts or work with the accelerometer or compass.

As the web site example above shows, if you need to connect your application with a remote web service, you can easily bring in tools like jQuery to create powerful Ajax handlers. Or as I demonstrate in how to use XmlHttpRequest objects.

As I pointed out in step 7 above, just because you code a web application using PhoneGap and it works on an iPhone device, it doesn’t automatically mean that it will work on other devices. You will have to test and tweak for the other devices that are supported.

If you want to port to multiple devices, you will need separate environments for each wrapper. For example, you won’t be able to maintain your Android PhoneGap wrapper with Xcode. I used my Mac and have installed Xcode and Eclipse but I make sure I keep them in separate environments.

PhoneGap, Appcelerator and mobile web frameworks

What are mobile web frameworks

What are web based application frameworks? First, there are many out there including PhoneGap, Appcelerator, etc. For developers struggling to learn Objective-C, Java, etc these frameworks allow you to still build mobile applications. Essentially, these frameworks exist to help developers that come from a web development background with a set of tools to use with their current skillset (HTML, CSS and Javascript) to build native or native-like mobile applications. PhoneGap and Appcelerator Titanium are the most popular amongst all the frameworks out there on the interweb. For this blog post, I want to compare and contrast the two along with other mobile frameworks. Hopefully this will help you if you’re deciding on which framework to architect your next project.

PhoneGap is developed by Nitobi Software which was recently acquired by Adobe. On their website, it says “Build apps in HTML and Javascript and still take advantage of core features in iPhone/iPod touch, iPad, Google Android, Palm, Symbian and Blackberry SDKs.” Currently, PhoneGap v1.3 supports 7 different platforms including iOS, Android, Palm, WebOS, WP7, Symbian and Bada. The framework is open source which means developers and companies can use PhoneGap for mobile applications that are free, commercial, open source, or any combination of these.

What is required to use PhoneGap

PhoneGap projects require the underlying SDKs (e.g. iOS 5 SDK) to be installed and building the project happens from an IDE, such as Xcode 4. Once you have Xcode and iOS 5 SDK installed, download PhoneGap and install it. Open up Xcode and under the New Project dialog, there should be a PhoneGap-based Application project template as shown in Figure 1.

New Project Dialog

Figure 1

After installing the PhoneGap project template, make sure to build and launch the iPhone simulator. You should see an error in your simulator informing your “index.html” was not found as shown in Figure 2.

iPhone Simulator Error

Figure 2

In order to fix this, go ahead and copy the ‘www’ directory to the Project Navigator in Xcode. The ‘www’ folder exists in the PhoneGap project folder location. You can quickly go to that folder by right-clicking on the project root in Project Navigator and selecting “Show In Finder”. After you drag the ‘www’ folder, you should see a prompt as shown in Figure 3. Select “Create folder references for any added folders” and click Finish.

Folder Reference

Figure 3

Your Project Navigator should look similar to Figure 4.

Project Navigator

Figure 4

Now rebuilt and run the iPhone simulator again and you should see similar to Figure 5

iPhone Simulator

Figure 5

Basically, the developer puts his files (HTML, CSS or Javascript) into a ‘www’ folder in the project directory. When building, PhoneGap then renders these files inside a native WebView provided by the OS-specific language (either Objective-C or Java), it exposes access to certain native device features, like Accelerometer, Camera, Notifications, etc.

In a nutshell, a PhoneGap application is essentially still a web application, wrapped inside a WebView. It still remains a web application that is displayed through rendering of HTML, CSS and Javascript using a browser instance on a mobile device.

Appcelerator Titanium

Appcelerator Titanium is another mobile framework to help developers build mobile applications but only on iOS and Android at this time. Similar to PhoneGap, Titanium provides a binding layer that maps Javascript function calls to natively available APIs.

However, Appcelerator claims to be different than PhoneGap in translating Javascript code to native application code. The Javascript code is being interpreted during runtime and through a bridge layer, function calls to Titanium.some_function invoke native application code under the hood.

Another way Appcelerator is different is up until the latest version of Appcelerator, v1.5, you would write your application code in HTML, CSS and Javascript. Now, the application code is written in pure Javascript, using mainly functions that the Titanium API exposes. Apart from using it to access special device features (Camera, Accelerometer, etc), it also enables the developer to render native UI elements (buttons, tables, etc).

These differences give Appcelerator an edge of performance. Just want to emphasize, all the application code will be in Javascript, even the styling of elements happens through function calls. One thing to also keep in mind is to ask yourself will the Javascript API provide all the functionality needed in your application.

Unlike PhoneGap, building and packaging your application does not happen inside an IDE (Xcode, Eclipse, etc), but through their software, Titanium Developer. This is the tool to set up new projects, configure, test and package them. Any IDE of your choice can be used to write the application code.

When choosing a mobile web framework, keep in mind it depends on the requirements of the application when choosing which framework to go with. If the goal is to target many platforms as possible, then PhoneGap may be the right choice. If true native-ness and performance is important, then Titanium may be the choice.

There are many other mobile web frameworks out there that are open source and free and some that charge a developers license fee. I would like to write a follow up blog post on MonoTouch, NimbleKit, AppMobie and others. Stay tuned.